![]() it took away from the suspense of the situation because it was easy to flash it around like crazy and (especially with a second player) pretty much keep most of the screen lit up. I remember that one level (or two) in RE:UC that had you pointing your flashlight in the subway. Like in a movie when a character has a flashlight and they move it around incredibly slow and the whole time you're thinking "you didnt shine it in that corner yet!" and thats exactly where the monster/alien/ghost/killer is hiding. On the other ing tilt gives the game that forced suspense factor to it. On one hand, the IR pointer would be the most obvious route to go and you'd have more control over the flashlight. ![]() They were vague about it but my guess is they meant you tilt the wiimote around to control the flashlight. ![]() I know its not the most reliable source (for other sources) but gonintendo is reporting some details about the game and its stating that you DON'T use the pointer for flashlight, control. ![]() Yeah, one of the worst things about Okami's implementation was ignoring the pointer ![]()
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